No Real Work Print
Written by Greg Gorden   
Wednesday, 27 January 2010 18:11

No Real Work Logo

 

So we break hibernation with a casual card game for you.  But first, the digression.  Last December the VBG board met and decided to explore The Gamecrafter, a game-oriented Print On Demand shop.  We decided that card games would be the best fit for us initially, having recently worked on two card games, Henchmen and Strange Heroes. So we brainstormed, came up with a can't-miss idea, and I rushed out a prototype.  Then I basked in the warm glow of praise and feedback from my testers ... which is to say the game lay there and stared at the players, they stared back, and not a whole lot of fun was had.  So I revised, tested, and revised again.  On the last version I would say I got the response all the way up to tepid. The concept was solid, so the problem was my execution.  

Okay. New plan.  Shelve the can't-miss idea for later, and blast out a fun little casual card game, No Real Work. In the game you have a great job with decent pay, good people, and daily challenges ... but the company keeps wanting you to do real work.  Clearly, they don't get it.  So your object is to  avoid as much real work as possible; of course your co-workers have the same goal. So I present to you PDF versions of the rules and the cards for your comments and feedback.  Do let me know what you think. 

Comments (1)Add Comment
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Last Updated ( Tuesday, 02 February 2010 04:20 )